← All projectsINDEPENDENT PRODUCT CONCEPT · 2026
THE IDEA

Less screen.
More together.

What if technology understood the moment you were in—and helped you share it, instead of pulling you away?

Explore the experiences ↓
RING / CONCEPT STUDY
01 / THE PROBLEM

Personalization has been
too personal.

Our devices are getting better at understanding us individually. But many of our favorite experiences happen together: choosing a movie, listening to music, cheering for a team, or visiting a new place.

This concept asks whether a minimal wearable could make technology more responsive to shared context—with less screen time and far more user control.

02 / EXPERIENCE CONCEPTS

Made for real life.

Five places where private preferences could become better shared experiences.

▣
01 · AT HOME

Movie night, without the negotiation

When household members opt into a shared session, their devices could find the overlap between individual tastes and suggest films and shows everyone might enjoy.

Example: Apple TV proposes three choices based on common interests—not a list of one person's favorites.
♫
02 · LIVE MUSIC

A concert that feels connected

An event could offer an opt-in experience around the artist: discover familiar songs, share a post-show playlist, or find friends who chose to reveal they're attending.

A public venue should never learn someone's listening history by default.
◉
03 · SPORTS BAR

The right game, for the room

With patron consent, a venue could see aggregated interest in upcoming games and offer a choice of broadcasts by zone or screen.

No one needs to know which individual supports which team.
↗
04 · GYM & SHARED SPACES

Spaces that know your settings

Compatible equipment could recognize a deliberately initiated session and restore preferred accessibility, workout, and media settings.

Preferences would reset automatically when the session ends.
♡
05 · FAMILY & SAFETY

A small connection to family

Opt-in arrival notifications, discreet check-ins and simple haptic prompts could make staying connected easier without always reaching for a screen.

Child location features would need strong guardianship, age-aware defaults, and protections against unwanted tracking.
03 / AN INTERACTION STUDY

What should we watch?

Rather than expose anyone's taste profile, a shared session could calculate recommendations based on the group's common ground.

SHARED SESSION · LIVING ROOMSomething for everyone.
01 AdventureShared interest
02 MysteryShared interest
03 ComedyShared interest
Illustrative interface — not an actual Apple TV design
CONSENT-FIRST

Invite.
Agree.
Enjoy.

Each participant chooses whether to join. Nobody's individual history is displayed to the group.

04 / HOW IT MIGHT WORK

Context without surveillance.

01

Discover

Nearby compatible devices or venues announce supported experiences. Proximity alone never grants access to personal data.

02

Consent

People explicitly join a temporary session and choose which types of preferences can contribute.

03

Match

A trusted device or privacy-preserving service computes group recommendations without revealing individual profiles.

04

Forget

Sessions end, permissions expire, and the venue retains no personal listening or viewing histories.

Potential enabling technologies include Bluetooth Low Energy, Ultra Wideband for compatible devices, on-device processing, and existing ecosystem APIs. Hardware integration and permissions would require platform support; these capabilities are proposed, not available Ring features.

05 / PRINCIPLES

Useful because it
respects boundaries.

Opt-in by design. Presence must not silently imply permission. No invisible audience profiling.

Designed for everyone. Accessibility, child safety, temporary venue sessions and sensible defaults are core requirements—not afterthoughts.

Calm technology. A subtle haptic or timely suggestion should replace an interruption, not create another one.

06 / FROM CONCEPT TO PROTOTYPE

Start with the experience.

PHASE 1

Interactive prototype

Build a simulated shared recommendation session on the web, with invented preference profiles and consent controls.

PHASE 2

Phone / watch demo

Explore explicit pairing, local proximity cues, and lightweight haptics using supported developer APIs.

PHASE 3

Hardware research

Evaluate battery, form factor, secure identity, sensing limits, and real-world accessibility before considering custom hardware.

THE BIGGER IDEA

Technology should help us
find each other.

This project began as handwritten notes about music, shared spaces, family, and connection. The form factor is a ring. The ambition is something much bigger.

← Back to all workIndependent speculative design by Sam Dornan. Not affiliated with, sponsored by, or endorsed by Apple. Apple names identify potential integration scenarios only.